Done, finally... done for *LhuneArt's CharacterArtXchange round 3! This is *Kezrek's character Stryd! I really hope you like it Kezrek, even though Stryd looks nothing as awesome as how you paint him :\
In my head, Stryd is leaping down some cliff/gorge above a lush tropical area happening upon a small roost of ghost-birds. Whether these birds are his imagination or reality, they certainly thrilled him as he tried to get a closer look at them!
I think I half died when I found out I was going to be working on Kezrek's awesome character! Also I was pretty intimidated because I knew I needed to pull out the big guns and really work blood sweat and tears to produce something that might be actually worth being in CAX rounds. So, yup. Presenting to you, blood sweat and tears mixed with photoshop digital pain. As usual my horrible shading which I know ruins every single thing I will probably ever touch. Plus huge experimentation with the clouds and the rocks (first time for the rocks and thin wisper clouds!) Ah well uploaded the background by itself too here: [link] because I think it looks alright by itself as well.
Critique would be greatly appreciated! Especially on shading!
It seems like you've already gotten quite a lot of feedback on this, so excuse me if I repeat what others have already said! This is a really nice piece! In my opinion, the lighting works well and the orange helps bring out the brightness of the character. The clouds are also working just fine! The one thing that stands out to me though, is the rocks. The way you've shaded them with lots of lines and layers makes them seem more like hair than solid rock to me. A tip Lhune gave me once; less is more! And quite often, it holds true (: You don't need to show every detail. Most detail in shadows are lost anyways.. As long as you create an illusion of detail, it's often enough. Too many tiny details like in the rocks here can lead it to being too busy looking. Have a look at these examples here: [link][link][link] I'm sure you'll notice the decrease in detail where the rock is in shadow. That's pretty much the only thing I wanna point out. Careful you don't go overboard with your shading and details that can make the piece too busy (: Other than that, really wonderful job! I love the pose of the dragon and the colors!
Ahh I'm really and truly sorry for not replying, I hope you didn't think I was ignoring you! >_< I left this comment in my inbox because I felt it was a good reminder for me in future!
Thank you so so much for your critique on the rocks! It's really influenced my more recent work. I've definitely tried to take on board everything you've said here, especially the implied detail and problem with overcrowding! And also, I'm absolutely honored you like this piece <3
Thank you again, and I'm really really sorry for not replying before! I really appreciate you taking the time to write this VERY helpful critique for me!
DWAAAAAAAAAAAAAAAAAAAAH~~~~~ I love this! I'm so sorry it took a while to see this, but still ASDFGHJKMDHFSGHVDNRS you did so well!! Thank you very very much! I really appreciate the time and effort you put into this. It truly paid off! Man! I love his pose and expression and his horns and EVERYTHING ffffutfufufufggdnfghf Thank you sooooo much again! I love this to tears!!
This ended up turning out great! You've really bothered to go the extra mile on this, I can tell, and that's really commendable :3 Good work!
Critique-- hmm, it would have been nice to spread your oranges and blues throughout the composition, having more blue up in the shadows on the clouds, and more orange light on the cooler forms at the bottom. As for light, we'd have a bit more sense of the direction if there was a progression of light-- that is, planes closer to the light source are more brightly lit than they are farther from the light source-- this happens even in the sun! This also happens with cast shadows-- they are crisper when closer to the object that casts them. Here's one of the really great resources on lighting I've found;
But the most important thing about this is that you put your complete effort into it. That's one of the -more- important lessons artists can learn, I think-- learning how to really give 110% into it, to produce the best work you can at any level! So keep it up, I can't wait to see what you do next :3
Thought I replied to this ages ago via itouch, apparently not sent properly or something =_= sorry about that!!!
Thank you so much Momo!!! Ah that's some really good advice, i can definitely see what you meant by the lighting! Thank you so so much for the tutorial link, reading it right now and so far part 1 is great!
D'awwwww I agree with what you said about the effort being one of the most important things an artist can learn, and it really really means a lot to me you said that Thank you so much again for everything!
This is a really nice piece! In my opinion, the lighting works well and the orange helps bring out the brightness of the character.
The clouds are also working just fine!
The one thing that stands out to me though, is the rocks. The way you've shaded them with lots of lines and layers makes them seem more like hair than solid rock to me. A tip Lhune gave me once; less is more! And quite often, it holds true (: You don't need to show every detail. Most detail in shadows are lost anyways.. As long as you create an illusion of detail, it's often enough. Too many tiny details like in the rocks here can lead it to being too busy looking. Have a look at these examples here: [link] [link] [link]
I'm sure you'll notice the decrease in detail where the rock is in shadow.
That's pretty much the only thing I wanna point out. Careful you don't go overboard with your shading and details that can make the piece too busy (:
Other than that, really wonderful job! I love the pose of the dragon and the colors!
Thank you so so much for your critique on the rocks! It's really influenced my more recent work. I've definitely tried to take on board everything you've said here, especially the implied detail and problem with overcrowding!
And also, I'm absolutely honored you like this piece <3
Thank you again, and I'm really really sorry for not replying before! I really appreciate you taking the time to write this VERY helpful critique for me!
I love this! I'm so sorry it took a while to see this, but still ASDFGHJKMDHFSGHVDNRS you did so well!! Thank you very very much!
I really appreciate the time and effort you put into this. It truly paid off! Man! I love his pose and expression and his horns and EVERYTHING ffffutfufufufggdnfghf
Thank you sooooo much again! I love this to tears!!
I'm really so glad you like this!!! :'D I had a lot of fun drawing Stryd (sdhjsadhkasdh his colors are so pretty it's impossible not to love him)
Critique-- hmm, it would have been nice to spread your oranges and blues throughout the composition, having more blue up in the shadows on the clouds, and more orange light on the cooler forms at the bottom. As for light, we'd have a bit more sense of the direction if there was a progression of light-- that is, planes closer to the light source are more brightly lit than they are farther from the light source-- this happens even in the sun! This also happens with cast shadows-- they are crisper when closer to the object that casts them. Here's one of the really great resources on lighting I've found;
[link]
But the most important thing about this is that you put your complete effort into it. That's one of the -more- important lessons artists can learn, I think-- learning how to really give 110% into it, to produce the best work you can at any level! So keep it up, I can't wait to see what you do next :3
Thank you so much Momo!!!
Ah that's some really good advice, i can definitely see what you meant by the lighting! Thank you so so much for the tutorial link, reading it right now and so far part 1 is great!
D'awwwww I agree with what you said about the effort being one of the most important things an artist can learn, and it really really means a lot to me you said that